Refactor random number generation to use rustframe's random module

This commit is contained in:
Palash Tyagi
2025-07-28 20:37:08 +01:00
parent 4a1843183a
commit 5934b163f5
2 changed files with 5 additions and 5 deletions

View File

@@ -1,6 +1,6 @@
use crate::compute::models::activations::{drelu, relu, sigmoid};
use crate::matrix::{Matrix, SeriesOps};
use rand::prelude::*;
use crate::random::prelude::*;
/// Supported activation functions
#[derive(Clone)]
@@ -46,7 +46,7 @@ pub enum InitializerKind {
impl InitializerKind {
pub fn initialize(&self, rows: usize, cols: usize) -> Matrix<f64> {
let mut rng = rand::rng();
let mut rng = rng();
let fan_in = rows;
let fan_out = cols;
let limit = match self {